Program
B.Sc Multimedia (VFX, SFX & Gaming)
APPLY NOWB.Sc. Multimedia program enables the student to become a professional in the areas of animation and multimedia, a researcher in the areas of creative design thinking and its related applications.
![b.tech](https://presidencyuniversity.in/uploads/course/64f9abca1083a1694084042.webp)
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Duration
4 Years Full-Time Program
Eligibility
Eligibility Norms For Admission To B.Sc. Multimedia The candidate seeking admission for B.Sc. Multimedia should have passed (10 +2)/PUC or equivalent exam with minimum of 50 % marks in aggregate. This applies to SC/ST quota.
Career
![img](https://presidencyuniversity.in/assets/images/soD.webp)
- Concept artist
- Game developer
- 3D artist
- Web designer
Curriculum
Sl. No. | Category of Courses | Descriptions of the Category |
---|---|---|
1 | SCHOOL CORE | All students of particular school have to compulsorily complete all the courses in this category |
2 | PROGRAM CORE | All students of particular programme have to compulsorily complete all the courses in this category |
3 | DISCIPLINE ELECTIVE | The students of the particular programme have a choice to pick up a set of courses from specialization baskets |
4 | OPEN ELECTIVE | The students have choice to pick up the courses from across the University offering (across all schools) courses |
Details For Courses
Sl.No. | Course Name |
---|---|
1 | Multimedia Model |
2 | Introduction to Character Sketching |
3 | Production Pipeline |
4 | Visual Design and Language |
5 | Pre-Production |
6 | Portfolio Development |
7 | Summer Internship |
8 | Mini Project |
9 | Dissertation/ Industry Review Project |
10 | Essentials of Physics |
11 | Elements & Principles of Design |
12 | Observation & Ideation |
13 | English and Foreign Languages (Communicative English / Technical Written Communication / Basic Spanish / Basic French / Basic German) |
14 | Soft Skills Courses (Introduction to soft skills / Soft Skills for Designers / Introduction to Aptitude / Reasoning and Employment Skills / Preparedness for Interview) |
15 | Environmental Studies and Sustainable Development |
16 | Co/ Extra-Curricular Basket (Student has to serve in atleast one club) |
Sl.No. | Course Name |
---|---|
1 | Production Pipeline |
2 | Introduction to 2D Animation |
3 | Video Editing |
4 | Photography |
5 | 3D Rigging and Animation |
6 | Computer Graphics |
7 | Introduction to 3D Animation |
8 | 3D Modelling and Texturing |
9 | Audio Technology and Production |
10 | Video Technology and Production |
11 | Digital Compositing |
Multimedia Basket
Sl.No. | Course Name |
---|---|
1 | UI/UX Design |
2 | E Content Development |
3 | Radio Production |
4 | Multimedia Databases |
5 | Social Media Marketing |
6 | Advertising and public relation |
7 | Infographics |
8 | Interactive Multimedia applications |
9 | E- Publishing |
10 | Android Mobile Applications Development |
11 | Web Application Development |
12 | Studio Design and Management |
13 | Web Design and Development |
14 | Video Codes and Standards |
15 | Vector Drawing Lab |
Visual Communication Basket
Sl.No. | Course Name |
---|---|
1 | Desktop Publishing |
2 | Colour theory |
3 | 3D Lighting and Camera Lab |
4 | Digital Cinematography |
5 | TV Program Production |
6 | Film Production |
7 | 3D Video & Graphics |
8 | Television Systems |
9 | Principles of Journalism |
10 | Corporate Communications |
11 | Communication Theories and Models |
12 | Digital Color Correction |
13 | Studio Management |
14 | Materials, Media, Tools & Techniques |
15 | Introduction to Design Ethnography |
16 | Basics of Technical Drawing |
Vfx/Sfx Basket
Sl.No. | Course Name |
---|---|
1 | History and pipeline of Animation |
2 | Game Development |
3 | Virtual Sculpting Lab |
4 | Character Animation |
5 | Advanced rigging |
6 | Production for animation |
7 | Augmented and Virtual Reality |
8 | Motion Capture |
9 | Advanced Animation |
10 | Anatomy Study |
11 | Design Thinking and Communication |
12 | Principles of Animation |
Gaming Basket
Sl.No. | Course Name |
---|---|
1 | Stop motion Animation |
2 | Game Mechanics and Dynamics |
3 | Assets for Game Production |
4 | 360 Video Production |
5 | Game Testing and Analysis |
6 | Game Interface and Level Design |
7 | Concept Development and Creativity |
8 | Human Computer Interaction for Game Development |
9 | Video streaming and AR technologies |
10 | Media Management and Entrepreneurship |