B. Sc. Multimedia (VFX, SFX & Gaming)
Duration
Eligibility
Passed (10 +2) / PUC or equivalent exam with minimum of 40 % marks in aggregate.
Programme Overview
B.Sc. Multimedia program enables the student to become a professional in the areas of animation and multimedia, a researcher in the areas of creative design thinking and its related applications.
Course Curriculum
- 01BSM1001 (New Code BSM1012) - Introduction to Multimedia (School Core)
- 02BSM1002 (New Code BSM1013) - Visual Language & Graphics Design (School Core)
- 03New Code (BSM1014) - Pre-Production and Pipelines for Multimedia (School Core)
- 04BSM1005 - Introduction to Character Sketching (School Core)
- 05BSM1011 - Elements and Principles of Design (School Core)
- 06BSM1010 - Observation & Ideation (School Core)
- 07ENG1003 - Communicative English (School Core)
- 08PPS1001 - Introduction to Soft Skills (School Core)
- 01BSM2001 - Introduction to 2D Animation (Program Core)
- 02BSM2003 (New Code BSM2058) - Photography (Program Core)
- 03BSM2020 - Discipline Elective I (UI/UX Design) (Discipline Elective)
- 04BSM2016 (New Code BSM2059) - Discipline Elective II (Advertising and Public Relations) (Discipline Elective)
- 05BSM1009 (New Code BSM1015) - Discipline Elective III (Design Thinking and Communication) (Discipline Elective)
- 06ENG2005 - Technical Written Communication (School Core)
- 07CHE1020 - Environmental Studies and Sustainable Development (School Core)
- 08PPS1004 - Soft Skills for Designers (School Core)
- 09KAN1001/KAN2001 - Kali Kannada/Thili Kannada (School Core)
- 01BSM2008 (New Code BSM2060) - 3D Modelling and Texturing (Program Core)
- 02BSM2010 (New Code BSM2061) - Television and Advertisement Production (Program Core)
- 03BSM2014 (New Code BSM2063) - Discipline Elective IV (Web Design and Development) (Discipline Elective)
- 04BSM2024 (New Code BSM2062) - Discipline Elective V (Digital Cinematography) (Discipline Elective)
- 05BSM2047 (New Code BSM2068) - Discipline Elective VI (Game Ideation and Ethics) (Discipline Elective)
- 06PPS2001 - Reasoning and Employment Skills (School Core)
- 07BSM2026 (New Code BSM2067) - Discipline Elective VIII (Introduction to Immersive Technologies) (Discipline Elective)
- 01BSM3017/BSM3040 - Discipline Elective IX (3D Game Art and Design) (Discipline Elective)
- 02BSM2007 (New Code BSM2064) - 3D Character Animation (Program Core)
- 03BSM3016 (New Code BSM3037) - 3D Rigging (Program Core)
- 04DES2081 - Open Elective I (Brand Building in Design) (Open Elective)
- 05BSM1006 (New Code BSM2026) - Discipline Elective X (Film Production) (Discipline Elective)
- 06New Code (BSM3039) - Discipline Elective XI (AI for Multimedia) (Discipline Elective)
- 07BSM2002 - Video Editing (Program Core)
- 01BSM2009 - Audio Technology and Production (Program Core)
- 02New Code (BSM2065) - Discipline Elective XII (3D Lighting and Rendering) (Discipline Elective)
- 03BSM2034 (New Code BSM2066) - Digital Compositing (Program Core)
- 04BSM3038 - Open Elective II (Digital Matte Painting) (Open Elective)
- 05PPS3018 - Preparedness for Interview (School Core)
- 06BSM3002 - Summer Internship (School Core)
- 07DES2140 - Open Elective III (Project Management Essentials for Designers) (Open Elective)
- 08BSM3003 (New Code BSM3004) - Mini Project (School Core)
- 01New Code (BSM3006) - On Job Training/Internship/In-House Live Project (Program Core)
- 02BSM3001 (New Code BSM3005) - Portfolio Development (School Core)
Programme Educational Objectives
The graduating students after four years of professional education in the Design Professional Program - B. Des (Bachelor of Design):
PEO 1: The graduating student shall become a professional Designer in Fashion Design, Space Design, Product Design, Communication Design.
PEO 2: The graduating student shall become a researcher in Design.
PEO 3: The graduating student shall become an Entrepreneur/Consultant/Design Practitioner.
Programme Outcomes (POs)
Upon successful completion of the program, the students shall be able to:
PO 1: Apply knowledge of fundamental principles of design.
PO 2: Design and conduct experiments, as well as analyze and interpret design data.
PO 3: Design a system, program, component, or process to meet desired needs within realistic constraints such as economic, environmental, social, political, ethical, health and safety, manufacturability, and sustainability.
PO 4: Operate on multidisciplinary teams.
PO 5: Identify, formulate, and solve design problems.
PO 6: Demonstrate professional and ethical responsibility.
PO 7: Interpret effectively.
PO 8: Evaluate the impact of design solutions in a global, economic, environmental, and societal context.
PO 9: Recognize the need for and an ability to engage in lifelong design learning.
PO 10: Identify contemporary design issues.
PO 11: Apply the techniques, skills, and modern design tools necessary for design practice.
PO 12: Apply the design principles and management principles to manage the project of multidisciplinary nature.
Programme Specific Outcomes
On successful completion of the Program, the students shall be able to:
PSO 1: Identify and examine raw materials and constituents required for design innovation and development.
PSO 2: Demonstrate skills in ideation, conceptualization and production of design solutions for manufacturing organizations and design houses.
PSO 3: Apply creative skills to produce sustainable, social and environmental-friendly products and processes.
Student handbook
Program Regulations
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USP
- Comprehensive Curriculum covering multimedia design fundamentals, visual effects (VFX), special effects (SX), game design, digital animation, and interactive media.
- State-of-the-Art Multimedia Labs equipped with industry-standard software and hardware including Adobe Creative Suite, Autodesk Maya, Unity/Unreal Engine, and advanced sound design tools.
- Expert Faculty & Industry Mentorship from professionals with extensive experience in VFX, SX, and gaming, offering practical insights and hands-on training.
- Hands-On Learning through live projects, collaborative workshops, design challenges, and internships that empower students to create market-ready digital content.
- Global Internship & Study Abroad Opportunities providing international exposure to emerging trends, advanced technologies, and networking with global multimedia experts.
- Strong Industry Collaborations with leading film studios, gaming companies, advertising agencies, and digital media firms for real-world projects and placements.
- Certifications & Training in advanced digital tools, VFX and game development software, and multimedia production techniques to enhance professional competence.
- Excellent Placement Records with top recruiters in the entertainment, gaming, digital media, and advertising industries.
Career Opportunities
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Content Creator for New Age Media
Develops engaging content for digital platforms, including social media and streaming services.
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Graphics Designer
Designs visual concepts for media, advertising, and branding purposes.
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Creative Head
Leads creative teams in developing innovative ideas and campaigns across various media platforms.
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Studio Coordinator
Manages studio operations, ensuring smooth production workflows and schedules.
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Animator
Creates animated visuals for films, games, and multimedia projects.
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Video Editor
Edits video content to produce polished and compelling narratives.
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Public Relations Manager
Manages public image and communication strategies for organizations or individuals.
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Media Relations Manager
Builds and maintains relationships with media outlets to ensure positive coverage and visibility.