B. Sc. Multimedia (VFX, SFX & Gaming)

Duration
3 Years
Eligibility

The candidate seeking admission for the B. Des program should have passed the Pre-University/Higher Secondary/10+2 examination with the Arts/Commerce/Science stream. Obtained at least 45% marks & 40% in the case of candidates belonging to SC/ST and other reserved categories like Category 1 and OBC (2A, 2B, 3A, and 3B) students from Karnataka. Candidates must have appeared in any national-level, state-level, or Presidency University entrance examination like UCEED. 

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B. Sc. Multimedia (VFX, SFX & Gaming)

Programme Overview

B.Sc. Multimedia program enables the student to become a professional in the areas of animation and multimedia, a researcher in the areas of creative design thinking and its related applications. 

Course Curriculum

  • 01BSM1001 (New Code BSM1012) - Introduction to Multimedia (School Core)
  • 02BSM1002 (New Code BSM1013) - Visual Language & Graphics Design (School Core)
  • 03New Code (BSM1014) - Pre-Production and Pipelines for Multimedia (School Core)
  • 04BSM1005 - Introduction to Character Sketching (School Core)
  • 05BSM1011 - Elements and Principles of Design (School Core)
  • 06BSM1010 - Observation & Ideation (School Core)
  • 07ENG1003 - Communicative English (School Core)
  • 08PPS1001 - Introduction to Soft Skills (School Core)
  • 01BSM2001 - Introduction to 2D Animation (Program Core)
  • 02BSM2003 (New Code BSM2058) - Photography (Program Core)
  • 03BSM2020 - Discipline Elective I (UI/UX Design) (Discipline Elective)
  • 04BSM2016 (New Code BSM2059) - Discipline Elective II (Advertising and Public Relations) (Discipline Elective)
  • 05BSM1009 (New Code BSM1015) - Discipline Elective III (Design Thinking and Communication) (Discipline Elective)
  • 06ENG2005 - Technical Written Communication (School Core)
  • 07CHE1020 - Environmental Studies and Sustainable Development (School Core)
  • 08PPS1004 - Soft Skills for Designers (School Core)
  • 09KAN1001/KAN2001 - Kali Kannada/Thili Kannada (School Core)
  • 01BSM2008 (New Code BSM2060) - 3D Modelling and Texturing (Program Core)
  • 02BSM2010 (New Code BSM2061) - Television and Advertisement Production (Program Core)
  • 03BSM2014 (New Code BSM2063) - Discipline Elective IV (Web Design and Development) (Discipline Elective)
  • 04BSM2024 (New Code BSM2062) - Discipline Elective V (Digital Cinematography) (Discipline Elective)
  • 05BSM2047 (New Code BSM2068) - Discipline Elective VI (Game Ideation and Ethics) (Discipline Elective)
  • 06PPS2001 - Reasoning and Employment Skills (School Core)
  • 07BSM2026 (New Code BSM2067) - Discipline Elective VIII (Introduction to Immersive Technologies) (Discipline Elective)
  • 01BSM3017/BSM3040 - Discipline Elective IX (3D Game Art and Design) (Discipline Elective)
  • 02BSM2007 (New Code BSM2064) - 3D Character Animation (Program Core)
  • 03BSM3016 (New Code BSM3037) - 3D Rigging (Program Core)
  • 04DES2081 - Open Elective I (Brand Building in Design) (Open Elective)
  • 05BSM1006 (New Code BSM2026) - Discipline Elective X (Film Production) (Discipline Elective)
  • 06New Code (BSM3039) - Discipline Elective XI (AI for Multimedia) (Discipline Elective)
  • 07BSM2002 - Video Editing (Program Core)
  • 01BSM2009 - Audio Technology and Production (Program Core)
  • 02New Code (BSM2065) - Discipline Elective XII (3D Lighting and Rendering) (Discipline Elective)
  • 03BSM2034 (New Code BSM2066) - Digital Compositing (Program Core)
  • 04BSM3038 - Open Elective II (Digital Matte Painting) (Open Elective)
  • 05PPS3018 - Preparedness for Interview (School Core)
  • 06BSM3002 - Summer Internship (School Core)
  • 07DES2140 - Open Elective III (Project Management Essentials for Designers) (Open Elective)
  • 08BSM3003 (New Code BSM3004) - Mini Project (School Core)
  • 01New Code (BSM3006) - On Job Training/Internship/In-House Live Project (Program Core)
  • 02BSM3001 (New Code BSM3005) - Portfolio Development (School Core)

Programme Educational Objectives

The graduating students after four years of professional education in the Design Professional Program - B. Des (Bachelor of Design):

PEO 1: The graduating student shall become a professional Designer in Fashion Design, Space Design, Product Design, Communication Design.

PEO 2: The graduating student shall become a researcher in Design.

PEO 3: The graduating student shall become an Entrepreneur/Consultant/Design Practitioner.

Programme Outcomes (POs)

Upon successful completion of the program, the students shall be able to:

PO 1: Apply knowledge of fundamental principles of design.

PO 2: Design and conduct experiments, as well as analyze and interpret design data.

PO 3: Design a system, program, component, or process to meet desired needs within realistic constraints such as economic, environmental, social, political, ethical, health and safety, manufacturability, and sustainability.

PO 4: Operate on multidisciplinary teams.

PO 5: Identify, formulate, and solve design problems.

PO 6: Demonstrate professional and ethical responsibility.

PO 7: Interpret effectively.

PO 8: Evaluate the impact of design solutions in a global, economic, environmental, and societal context.

PO 9: Recognize the need for and an ability to engage in lifelong design learning.

PO 10: Identify contemporary design issues.

PO 11: Apply the techniques, skills, and modern design tools necessary for design practice.

PO 12: Apply the design principles and management principles to manage the project of multidisciplinary nature.

Programme Specific Outcomes

On successful completion of the Program, the students shall be able to:

PSO 1: Identify and examine raw materials and constituents required for design innovation and development.

PSO 2: Demonstrate skills in ideation, conceptualization and production of design solutions for manufacturing organizations and design houses.

PSO 3: Apply creative skills to produce sustainable, social and environmental-friendly products and processes.

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Program Regulations

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Career Opportunities

  • Content Creator for New Age Media

    Develops engaging content for digital platforms, including social media and streaming services.

  • Graphics Designer

    Designs visual concepts for media, advertising, and branding purposes.

  • Creative Head

    Leads creative teams in developing innovative ideas and campaigns across various media platforms.

  • Studio Coordinator

    Manages studio operations, ensuring smooth production workflows and schedules.

  • Animator

    Creates animated visuals for films, games, and multimedia projects.

  • Video Editor

    Edits video content to produce polished and compelling narratives.

  • Public Relations Manager

    Manages public image and communication strategies for organizations or individuals.

  • Media Relations Manager

    Builds and maintains relationships with media outlets to ensure positive coverage and visibility.

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