B. Sc. Multimedia (VFX, SFX & Gaming)

Duration
3 Years
Eligibility

Passed (10 +2) / PUC or equivalent exam with minimum of 40 % marks in aggregate.

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B.Sc. Multimedia program enables the student to become a professional in the areas of animation and multimedia, a researcher in the areas of creative design thinking and its related applications.

B. Sc. Multimedia (VFX, SFX & Gaming)

Programme Overview

B.Sc. Multimedia program enables the student to become a professional in the areas of animation and multimedia, a researcher in the areas of creative design thinking and its related applications. 

Course Curriculum

  • 01BSM1001 (New Code BSM1012) - Introduction to Multimedia (School Core)
  • 02BSM1002 (New Code BSM1013) - Visual Language & Graphics Design (School Core)
  • 03New Code (BSM1014) - Pre-Production and Pipelines for Multimedia (School Core)
  • 04BSM1005 - Introduction to Character Sketching (School Core)
  • 05BSM1011 - Elements and Principles of Design (School Core)
  • 06BSM1010 - Observation & Ideation (School Core)
  • 07ENG1003 - Communicative English (School Core)
  • 08PPS1001 - Introduction to Soft Skills (School Core)
  • 01BSM2001 - Introduction to 2D Animation (Program Core)
  • 02BSM2003 (New Code BSM2058) - Photography (Program Core)
  • 03BSM2020 - Discipline Elective I (UI/UX Design) (Discipline Elective)
  • 04BSM2016 (New Code BSM2059) - Discipline Elective II (Advertising and Public Relations) (Discipline Elective)
  • 05BSM1009 (New Code BSM1015) - Discipline Elective III (Design Thinking and Communication) (Discipline Elective)
  • 06ENG2005 - Technical Written Communication (School Core)
  • 07CHE1020 - Environmental Studies and Sustainable Development (School Core)
  • 08PPS1004 - Soft Skills for Designers (School Core)
  • 09KAN1001/KAN2001 - Kali Kannada/Thili Kannada (School Core)
  • 01BSM3017/BSM3040 - Discipline Elective IX (3D Game Art and Design) (Discipline Elective)
  • 02BSM2007 (New Code BSM2064) - 3D Character Animation (Program Core)
  • 03BSM3016 (New Code BSM3037) - 3D Rigging (Program Core)
  • 04DES2081 - Open Elective I (Brand Building in Design) (Open Elective)
  • 05BSM1006 (New Code BSM2026) - Discipline Elective X (Film Production) (Discipline Elective)
  • 06New Code (BSM3039) - Discipline Elective XI (AI for Multimedia) (Discipline Elective)
  • 07BSM2002 - Video Editing (Program Core)
  • 01BSM2009 - Audio Technology and Production (Program Core)
  • 02New Code (BSM2065) - Discipline Elective XII (3D Lighting and Rendering) (Discipline Elective)
  • 03BSM2034 (New Code BSM2066) - Digital Compositing (Program Core)
  • 04BSM3038 - Open Elective II (Digital Matte Painting) (Open Elective)
  • 05PPS3018 - Preparedness for Interview (School Core)
  • 06BSM3002 - Summer Internship (School Core)
  • 07DES2140 - Open Elective III (Project Management Essentials for Designers) (Open Elective)
  • 08BSM3003 (New Code BSM3004) - Mini Project (School Core)
  • 01New Code (BSM3006) - On Job Training/Internship/In-House Live Project (Program Core)
  • 02BSM3001 (New Code BSM3005) - Portfolio Development (School Core)

Programme Educational Objectives

The graduating students after four years of professional education in the Design Professional Program - B. Des (Bachelor of Design):

PEO 1: The graduating student shall become a professional Designer in Fashion Design, Space Design, Product Design, Communication Design.

PEO 2: The graduating student shall become a researcher in Design.

PEO 3: The graduating student shall become an Entrepreneur/Consultant/Design Practitioner.

Programme Outcomes (POs)

Upon successful completion of the program, the students shall be able to:

PO 1: Apply knowledge of fundamental principles of design.

PO 2: Design and conduct experiments, as well as analyze and interpret design data.

PO 3: Design a system, program, component, or process to meet desired needs within realistic constraints such as economic, environmental, social, political, ethical, health and safety, manufacturability, and sustainability.

PO 4: Operate on multidisciplinary teams.

PO 5: Identify, formulate, and solve design problems.

PO 6: Demonstrate professional and ethical responsibility.

PO 7: Interpret effectively.

PO 8: Evaluate the impact of design solutions in a global, economic, environmental, and societal context.

PO 9: Recognize the need for and an ability to engage in lifelong design learning.

PO 10: Identify contemporary design issues.

PO 11: Apply the techniques, skills, and modern design tools necessary for design practice.

PO 12: Apply the design principles and management principles to manage the project of multidisciplinary nature.

Programme Specific Outcomes

On successful completion of the Program, the students shall be able to:

PSO 1: Identify and examine raw materials and constituents required for design innovation and development.

PSO 2: Demonstrate skills in ideation, conceptualization and production of design solutions for manufacturing organizations and design houses.

PSO 3: Apply creative skills to produce sustainable, social and environmental-friendly products and processes.

Student handbook

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USP

  • Comprehensive Curriculum covering multimedia design fundamentals, visual effects (VFX), special effects (SX), game design, digital animation, and interactive media.
  • State-of-the-Art Multimedia Labs equipped with industry-standard software and hardware including Adobe Creative Suite, Autodesk Maya, Unity/Unreal Engine, and advanced sound design tools.
  • Expert Faculty & Industry Mentorship from professionals with extensive experience in VFX, SX, and gaming, offering practical insights and hands-on training.
  • Hands-On Learning through live projects, collaborative workshops, design challenges, and internships that empower students to create market-ready digital content.
  • Global Internship & Study Abroad Opportunities providing international exposure to emerging trends, advanced technologies, and networking with global multimedia experts.
  • Strong Industry Collaborations with leading film studios, gaming companies, advertising agencies, and digital media firms for real-world projects and placements.
  • Certifications & Training in advanced digital tools, VFX and game development software, and multimedia production techniques to enhance professional competence.
  • Excellent Placement Records with top recruiters in the entertainment, gaming, digital media, and advertising industries.

Career Opportunities

  • Content Creator for New Age Media

    Develops engaging content for digital platforms, including social media and streaming services.

  • Graphics Designer

    Designs visual concepts for media, advertising, and branding purposes.

  • Creative Head

    Leads creative teams in developing innovative ideas and campaigns across various media platforms.

  • Studio Coordinator

    Manages studio operations, ensuring smooth production workflows and schedules.

  • Animator

    Creates animated visuals for films, games, and multimedia projects.

  • Video Editor

    Edits video content to produce polished and compelling narratives.

  • Public Relations Manager

    Manages public image and communication strategies for organizations or individuals.

  • Media Relations Manager

    Builds and maintains relationships with media outlets to ensure positive coverage and visibility.

Your Next Move Awaits

Begin an extraordinary journey with Presidency University.

FAQs

There are exciting job roles in the filed of multimedia & VFX like content creator for new age media, graphics designer, animator, video editor, and administrative roles like media relations manager, studio coordinator, public relations manager etc.

Students who complete the B.Sc. Animation and VFX programme gain expertise in digital design, storyboarding, visual effects, and 2D/3D animation. In addition to instruction in VFX techniques, production workflows, and cutting-edge technologies like AR/VR, it covers industry tools like Maya and After Effects.

Film and Television – For animation, visual effects, and post-production.

Gaming Industry – To create characters, environments, and game animations.

Advertising and Digital Marketing – For animated ads, explainer videos, and motion graphics.

Web and Mobile App Development – For interactive UI/UX design and animations.

Media and Publishing – For digital illustrations, e-learning content, and infographics.

Augmented and Virtual Reality (AR/VR) – For immersive experiences in training, education, and entertainment.

Education and E-Learning – To develop animated learning modules and simulations.

Architecture and Real Estate – For 3D walkthroughs and visualization.

Freelancing and Creative Studios – Independent or studio-based project work in animation, design, and multimedia.

Corporate Communication – For internal training videos, brand storytelling, and visual content creation.

Animation is a specialised field that focuses on motion graphics and storytelling through movement, whereas multimedia design is more general and integrates various media forms for interaction.

Animation, on the other hand, is a specialized discipline within multimedia that focuses on bringing static images or objects to life through motion. It includes 2D and 3D animation, character rigging, visual effects (VFX), and motion graphics. Animation is commonly used in films, games, advertisements, and simulations.